There's a lot of great ideas in here. I especially like the idea involved in characters not being in communication or combat happening 'off-screen' so to speak to create a sense of tension. There are a lot of great instances of using rule examples to help build out the world you're imagining like the example you included of a group using RAM. Will definitely be trying this out with my game group and I look forward on seeing how it develops if you choose to keep working on it!
I definitely want to keep working on it. I didn't get a chance to really dig into the themes as much as I would have liked. Really wanted to make sure I had the majority of the mechanics established. If you test it out, please let me know what you think. Id appreciate any feedback!
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There's a lot of great ideas in here. I especially like the idea involved in characters not being in communication or combat happening 'off-screen' so to speak to create a sense of tension. There are a lot of great instances of using rule examples to help build out the world you're imagining like the example you included of a group using RAM. Will definitely be trying this out with my game group and I look forward on seeing how it develops if you choose to keep working on it!
I definitely want to keep working on it. I didn't get a chance to really dig into the themes as much as I would have liked. Really wanted to make sure I had the majority of the mechanics established. If you test it out, please let me know what you think. Id appreciate any feedback!